![]() Out of the few that make it the are hundreds more that will never make it. Hmmm, really? There are not that many stories that pass the 500k mark (Good for you that you did manage to unlock it). ![]() Though asking some of the successful 500k+ writers might yield you better answers, but getting asked by a random stranger on the interwebs how much they make/made seems likely candidate for an ignore, though it might get some answers. Games can now be analyzed by broad category class (tuning), genre, subgenre, and tags (modifiers) such as IP, art style, settings, monetization mechanic, and more.Their only ‘real’ paid authors work for Episodes directly, so you will probably not find any information on what they pay their writers. Game IQ is a vertically tailored analytics product, developed by App Annie, that provides insight into dimensions such as class, genre, subgenre and tags. “Games like Episode even allow players to write and monetize their own content and having such innovative monetization options helps drive engagement and consumer spend in these types of games.” ![]() “While mostly available via a free-to-play model, these games monetize well from additional episodes and content offered through microtransactions or subscriptions. “These games are characterized by simple choice-based gameplay, allowing higher play frequency through countless variations of interactive stories with multiple possible outcomes and character customizations, which also makes this genre well-suited for mobile. “Interactive Story games are among the most successful sub-genres catered for Casual audiences, with consumer spend in these games seeing 25% growth year-over-year in 2020,” comments App Annie’s Director of Market Insights, Amir Ghodrati. There are opportunities for a more lateral approach too, though, as demonstrated by South Korean outfit Neowiz’s Guitar Girl. Games like Episode allow players to write and monetize their own content … helping to drive engagement and consumer spend. Given Episode’s status however, it’s hard to compete on content directly and the need to differentiate is clearly seen in the various titles on offer, which particularly focus on various romantic themes this genre being particularly female-oriented in terms of audience. To-date, the game has hosted over 150,000 individual narratives, driving more than 9 billion views and also boasts 12 million registered story creators. Over the years, it’s partnered up with the likes of Demi Lovato, Mean Girls, and Clueless, expanded the game adding dressing up modes, as well as providing opportunities for the monetisation of user-generated content. It’s a situation that underlines both its first mover advantage and the operational expertise of Pocket Gems. Originally something of a niche, the sector gained prominence with the release and success of games such as PocketGems’ Episode and Pixelberry’s (now owned by Nexon) Choices in 2015.Īnd it’s significant to see that six years on Episode continues to rule the download chart for these experiences. In this week’s column, we’re looking at the most downloaded narrative-driven mobile games. Game IQ enables mobile game developers to dig into the data and discover not only which games are performing best but what characteristics they have. ![]() This article is part of an ongoing series of data-driven articles from and App Annie highlighting trends in the global mobile games sector using App Annie’s Game IQ analytics. ![]()
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